

When a team loses its flag, it is eliminated from the game - the last team standing (the one which has kept hold of its flag until the end of the game) wins. A number of other flags are spread across the map, and in order to win the game, a team must capture flags which link their own flag to their opponents' flags. If the rocket is successfully attacked by an enemy team it will explode, burning all the fuel and all the Multiwinians inside, and resetting the rocket to its starting point.Įach team tries to capture the enemy's flag while defending their own. These fuel pumps are the key to winning Rocket Riot - the team must occupy and control the solar panels which work the fuel pumps, in order to divert their fuel into the rocket.Īt any point during these phases, the rocket is extremely vulnerable to explosions. The team that first launches its rocket wins the game.įuel for the rocket is generated by several fuel pumps, located around the map. Once occupied a launch countdown begins and upon completion the rocket launches. First it must be refueled, and then occupied by 100 Multiwinian astronauts. The winner is the team that has successfully carried the most number of statues to their base.Įach team has a giant rocket at their start point, and in order to win they must refuel and occupy the rocket, and perform a successful launch.Įach team must complete several stages in order to successfully launch their rocket. on the edge of a steep hill) the statue shatters, and re-appears randomly in one of the Statue Zones.Įach team has a base near their start point, into which they must lift the statue to score a point. If the Multiwinians carrying a statue are killed, it is dropped and remains where it is until more Multiwinians pick it up. Large numbers of Multiwinians are required to lift the heavy statues, and they move very slowly. Multiwinians must lift the giant stone statues that appear in the Statue Zone, and carry them safely back to their base to score points. In this case, the team with the largest share of the zone will be scoring the points, and this is shown by rendering the Scoring zone as a "pie chart", showing the team colours occupying the zone and their relative percentages. Scoring zones often become areas of heavy fighting, and are frequently occupied by several teams at once, all in intense combat. Each team can score points by occupying these zones with Multiwinians - scoring one point per second for every zone under their control. On each map there are a fixed number of Scoring zones - for a standard sized two-player map there are up to four zones. Occupy key tactical zones around the map to score points. Two multiwinia tribes battling in the King of the Hill game-mode
